Candy Cane Offensive
Naturopathy
Lead Unit
Paralyzed Punisher +20%
Flashburned Punisher +25%
Shadow Res +10%
Skill Damage +20%
Impregnable Fortress III
If the user is attuned to the specified element: increases critical rate by 13%.
Adds 9% to the modifier applied to critical damage.
2nd Unit
(Light) Skill Haste +10%
(Bow) Critical Rate +14%
Flashburned Punisher +20%
If the user is attuned to the specified element: increases strength by 18%.
Fills 30% of skill gauges at the start of quests.
3rd Unit
(Wand) Critical Rate +14%
Bow's Psalm III
If the user is attuned to the specified element & wields the specified weapon type: increases strength by 20%.
If the user is attuned to the specified element: extends shapeshift time by 18%.
4th Unit
Skill Haste +8%
Buff Skill Time +20%
Staff's Psalm III
If the user is attuned to the specified element: increases HP by 13%.
If the user is attuned to the specified element: increases the potency of recovery skills by 18%.
Clear time is around 8-9 minutes and has around an 80% clear rate. The main failure point is candy prison because they can sometimes die from not breaking the prison in time or otherwise dying to the purples from crossing candy because they were low on hp. Nurse Aeleen ss helps give a little bit of max hp to tank this, and it gives a burst heal in case the ai can't break the prison so that the ai can survive the purples from crossing candy. Summer Chelle also provides shadow res from her cca which helps a little in making Ryszarda more tanky. The consistency of this build can definitely be improved with better units. Kimono Notte could probably replace Hildegarde since she gives max hp to the team and extra shadow res as well. Also, replacing Luca with a better dispeller like Annelie, Valyx, etc... would probably improve the consistency as well. Building around maintaining team def amp could also make the consistency better.