Dragalia Lost

Iblis's Surging Cascade: Legend - Gigz

Legend Auto Clear Time: 8:38
 

Bondforged Zethia Lead Unit

(Element) Dragon Damage +15%
(Element & Weapon) Easy Hitter I
 

Mitsuhide 2nd Unit

(Element) Force Strike +45%
(Element & Weapon) Easy Hitter I
 

Halloween Laxi 3rd Unit

(Element & Weapon) Strength +20%
Skill Haste +5%
 

Gala Zena 4th Unit

(Element) Strength +18%
(Element & Weapon) Lucky Hitter I

Shared Skills

...

Electron Burst

Agito Ability

...

Gala Luca

Shining Slash

 

Mona Lead Unit

(Element) HP +13%
(Element & Weapon) Lucky Hitter I
 

Bondforged Prince 2nd Unit

(Element) Strength +18%
(Element) Dragon Time +18%
 

Phares 3rd Unit

(Element) Force Strike +45%
(Element & Weapon) Lucky Hitter I
 

Formal Noelle 4th Unit

(Element) HP +13%
(Element) Skill Haste +7%

Shared Skills

...

Cibella

Virtuous Guard

...

Gala Luca

Shining Slash

Shared Skills

...

Electron Burst

Agito Ability

...

Gala Luca

Shining Slash

Shared Skills

...

Cibella

Virtuous Guard

...

Gala Luca

Shining Slash

Creator's Notes

There’s a lot I want to say about this unexpected result.

If this video gets on dragalia.gg, it’ll be my 100th composition on that site. Pretty cool!

So… what happened? Didn’t you try this like 3 months ago only for it to fail miserably? Didn’t you say that the auto would NEVER happen?

Well I was wrong. Because apparently, the devs broke the fight in the last update (I think?).

Someone on the discord discovered that failing the affliction check in Legend Iblis no longer killed you. Once I did some thorough testing, I realized that it wasn’t just the affliction check - you could fail basically ANY mechanic in Legend Iblis and it wouldn’t kill you!

Bat shuffle, bat dps check, hitcount bats, bat whirlpool - nothing kills. I’m certain that it changed from an OHKO to percentage-based damage, meaning that they would NEVER kill, no matter how low your characters are.

“Wow, that must mean auto Legend Iblis was a cakewalk, right?”

WRONG

Don't ask me for the consistency. I wasted an entire 23 hours and 4 minutes according to my phone doing nothing but retrying and refining.

While you can just ignore the affliction check now, if you can't clear the check you're stuck with whatever ballad you started with. This is important because it determines what Iblis can be afflicted with. For phase 1, I didn't have Summer Chelle for Flash res down, and Radiant Xuan Zang simply won't do for Para res down. This meant I had to choose one affliction to use punishers for, and I ended up having to reroll for Heaven every single run choosing paralysis for Mitsuhide's passive. This also applied to phase 2. Rerolling for Hell is a near must because with F!Noelle's poison res down, I can have both stormlash and poison punisher as long as Hell is the ballad. It's a 50% chance for either, and needing to roll both phases... I've had many perfect phase 1 runs fail because of a Heaven roll for phase 2.

Even if the oneshot mechanics don’t oneshot anymore, his regular purple attacks are more than capable of screwing you over.

Meticulous Cantata oneshots most characters not running a fully defensive build, and there are three of these attacks in a row. Piercing Oratorio will also kill if all three purples hit at once.

Captive Rhapsody (Hitcount Bats) is something you can ignore now, but if your character clips into a puddle for just a few ticks, they’ll just collapse on the spot. Bondforged Prince tends to do this a LOT. His force strike is a ranged attack, meaning he’ll tend to use it whenever he’s at a distance, but it also sends him forward by a bit. It’s not rare to find him force striking himself into a puddle repeatedly and just dying. Furthermore, even if you do ignore it (melee AI tends to do this as shown in phase 2), you are wasting a good 20 seconds doing absolutely nothing. Time is everything here.

Dissonant Aria is still a thing you have to deal with. Combined with the defense and attack buffs Iblis casts on himself, rapid dispel is essential to keep the dps from falling. This is why I used Halloween Laxi, despite her poor AI. She also works to ensure break before Stalking Shadows, and her high sp gain means she's a pretty good dragon gauge generator with an agito weapon.

Lamenting Crescendo is essentially a oneshot without a fully defensive build, and if you’re caught in a skill animation you’re dead to rights. Bondforged couldn’t handle this attack due to his force strike AI constantly clipping him into the attack. He has to be in dragon form to guarantee survival here.

Impenetrable Round (Corkscrew Bats) is probably the most annoying phase to deal with. It just so happens that the two lead AIs I’m using tend to ignore the corkscrew bats as if they didn’t exist. These bats deal massive chunks of damage, often two-shotting characters, but what’s worse is that they instantly remove shapeshift. I’ve had Prince get three of his shifts canceled in a row because he just sat inside a corkscrew bat.

But the scariest move Iblis still has is Stalking Shadows. The dreaded whirlpool bat that ended my hopes 3 months ago. The AI doesn’t know you have to lead these bats into the pool. Luckily with the current broken fight, not leading the bat won’t result in a teamwipe - but the bat itself is still extremely dangerous. It’s like a corkscrew bat with twice the damage output. It is essentially a guaranteed kill on anyone it targets. For phase 1, this move happens at the very end, meaning that if you have enough dps you could sacrifice your lead unit or just kill before it happens. However, in phase 2, this move happens almost IMMEDIATELY into the phase, meaning someone is almost guaranteed to die. This is why I set up Mona to be lead fodder. He’ll be killed, but he’ll still grant his wind boost coab to the team, and he’s dragondrive, meaning he won’t waste any dragon gauge that the Prince would need. But this also essentially means I’m doing the entirety of phase 2 with only three units. Luckily with a strong enough phase 1 and the fact that wind units are absolutely broken, this isn’t really a problem. The problem is that Bondforged Prince is just a suicidal maniac. I had to put Gala Luca shared skill on Mona so he would hopefully reposition out of Prince’s way, or else the Stalking Shadows bat would kill both Mona and Prince in quick succession, ending even the best of runs.

And he usually dies anyways to Meticulous Cantata at 2 minutes left. I was honestly banking on Phares to finish the rest of the fight for an ideal run, but somehow the Prince managed to get a miraculous Primal Midgardsormr shift and perfect timings on his dragon skills to tank all three of the purples in this one.

Comp Type
Auto
Creator
Date Posted
July 29, 2022
Auto-Shapeshift
On
Creator's Clear Time
8:38